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[Solved]Cellular Automata Algorithms Conway S Game Life Early Example Cellular Automata Simulated Q37272581

Cellular Automata Algorithms

Conway’s Game of Life is an early example of cellular automatasimulated on a computer. The rules of the game are appliedindependently to each cell in a two-dimensional grid, and at anytime each grid cell is considered to be either alive or dead. Theclassic game rules, applied at each simulation step, are asfollows:

 Any live cell with fewer than two live neighbours dies, as ifcaused by underpopulation.

 Any live cell with two or three live neighbours lives on tothe next generation.

 Any live cell with more than three live neighbours dies, as ifby overcrowding.

 Any dead cell with exactly three live neighbours becomes alive cell, as if by reproduction.

Neighbours of a cell are considered to be those which aredirectly beside it: horizontally, vertically or diagonally – i.e.each cell has 8 neighbours.

Assuming we wish to simulate Conway’s Game of Life using a gamesize of 40×40 cells:

 Define a suitable data structure for storing the game’s state.[4]

 Write a Java method, which receives as input the game statedata, and which updates this data for one simulation step,according to the rules given above. [12]

 Your solution should explicitly deal with cells at the edge ofthe grid; their neighbours should be drawn from the opposite edge.[4]

Edit;

I was asked what the source of input of the game state data wasand that would be JFrame.

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