[Solved]Description Csit 111 Logic Object Oriented Design School Technology Art Design Csit 111 Gr Q37218422
Description:
CSIT 111 – LOGIC AND OBJECT-ORIENTED DESIGN School ofTechnology, Art, and Design
CSIT 111 GREAT PROJECT
Final Project – Game Development and Presentation
Introduction:
The knowledge you have accumulated throughout the semester willbe compiled into this final project. CSIT 111, a General Educationcourse, has also helped you develop competence in the followingGeneral Education program skills:
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written and oral communication
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critical analysis and reasoning
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technological competence
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information literacy
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scientific and quantitative or logical reasoning
Using the programming or simulation language used in this course(Alice) create a simple computer game.
Assignment:
The assignment is further broken down into four phases.
Phase 1: Game and Audience Selection:
Create a simple computer game; for example, a computer versionof a basic board game on the market, or any other computer game ofyour invention. Sample projects have been “Connect Four”,“Hangman”, “Simon” and different versions of first-person-shooters.The student must also select a specific age group (listed below) asgame players’ audience. The design of the game must take theaudience’s ageinto account. The project will be graded based on thequality of the designs and problem deconstruction, the use ofresearch to find solutions to problems, the appropriate use of dataorganization and control structures, and the use of the SDLC.
Age Groups→5 – 9 (year olds), 9-13, 13-21, 25-35, 40-60,60+Phase 2: Planning your Game: Visual and Textual Storyboards:
In game creation, there is always an artist rendering of thegame’s characters or the game in action. Students will createappropriate storyboards for the game they are creating which willinclude written components. The storyboard needs to contain atleast six images showing the game (Visual Storyboards) as well asthe textual storyboards. The storyboard may not be “screencaptures” of theactual electronic game and must follow the templatefrom the textbook. If the storyboard is hand drawn, it will need tobe scanned for submission. You will be graded on effort (number ofscenes, color), detail of images, and appealing overall layout.
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Phase 3: Presentation:
CSIT 111 – LOGIC AND OBJECT-ORIENTED DESIGN School ofTechnology, Art, and Design
Each student will give a PowerPoint presentation and gamedemonstration for 15 minutes to your instructor and guests. If youare taking this class online, your presentation should be recordedand uploaded into Blackboard or done using a Video Conference toolsuch as Zoom or Skype. The PowerPoint presentation should be usedas a guide, but requires the following:
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At least 15 slides
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First slide has Student ID and Course/Section
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Last slide has the word “Questions”, so the audience knows whenthe presentation is complete, and it
is the time to ask questions
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Should have some of the storyboards (Visual and textual) init
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Provide a list of at least 3 sources used cited in APA Style
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Along with other slides in your presentation, please create adedicated slide to answer each of the
following questions:
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What features you have added to the game?
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What challenges did you faced?
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What did you learn through this experience?
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Why you chose this game?
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The student may demonstrate the game at any time during thepresentation. Grading will be based on presentation appeal andorganization.
Phase 4: E-Portfolio:
After the presentation, the student will submit the e-portfolioin a zip file. The zip file and each one of the files will be namedusing your Student ID. Bellow are the files that you need toinclude in your zip folder:
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Visual Storyboards (electronic/scanned)
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Textual Storyboards
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PowerPoint presentation
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Alice world
Research:
The in-class discussions and lessons may not have covered everyaspect of programming the game. Students will need to research codefor gameplay features, as well as for features and characteristicsthat appeal to your targeted audience. Students should use sourcesboth internal and external to class materials and content includingthe library databases to locate appropriate sources
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